This means that it wasn't a matter of just stitching two or more existing maps in one and removing the HL2 campaign entities. Reason being is that the singleplayer maps were created with checkpoints / level loading in mind. We used Valve's HL2 Singleplayer maps as reference models and recreated the brushworks from the ground up. * Judgement and Autonomous waiver with special in-game scripted events such as the citadel walls expanding into the map * An underground resistance base and outpost * An underground sewer and vent system with a few interactable traps * Live Breen broadcasting for all the big combine screens * An industrial area with working factory machines * A big nexus that is heavily inspired by Nova Prospekt Walk through the remarkable places of the Half-Life 2 singleplayer. And so, whether you are here to download, or passing through on your way to parts unknown - welcome to City 17. I have been proud to call City 17 my home. I thought so much of this workshop page that I elected to establish my administration here, in the workshop page so thoughtfully provided by our benefactors. You have chosen, or been chosen, to relocate to this workshop page. This is build 210 of the City17 Garry's Mod role play map project, it is the latest officially released build created by us.